11.12 The Walk Cycle and Animation
Towards the beginning of the chapter the Walk Cycle was introduced showing a series of images
depicting a figure walking. If each image were displayed in quick succession you would see an
animation of the figure walking. This method is called Time Laps Animation and requires that
each pose is drawn separately.
Figure 11.27
In the Grease Pencil you can trace Strokes
from one of the pose images constructing the
components of the character (arms, legs etc.)
Figure 11.28
then manipulate the Strokes in Edit Mode to
Stick Figure Tracing
create an animation.
If you would like to try this method, it is
suggested you trace a simple stick figure
which will show the technique before delving
into too much detail.
Even with a Stick Figure you have to consider how you draw the individual Strokes forming the
Character. Trace individual Strokes which will allow you to select and reposition the components
of the Character at different Frames in the Animation.
(See Add Image Chapter 8 – 8.3)
Strokes repositioned
Individual Strokes
at
the
second
separation.
scale down showing
Keyframe
in
the
Animation Timeline.
In practice, overlap
as shown above.
Figure 11.29
Reposition Strokes by
selecting
and
manipulating in Edit
Mode.
Keyframes in the Animation Timeline determine how fast your
Character walks. A little arithmetic is required.
Assuming 2 sec to traverse the Screen. The Walk Cycle has 9 Poses, therefore, 9 Keyframes
required. The default Frame playback rate is 24 FPS. 2 sec X 24 FPS = 48 Frames. 9 Poses,
therefore, 8 Frame Groups. 48 / 8 = 6 Frames in a group = Keyframe every 6 th Frame i.e. F1,
F6,F12, F18, etc.
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